This guide is for the HTML5 game! If you're looking for an older guide with tips and tricks for the Flash version, see our other guide:
Flash Guide
Turmac Roll is a fun little game where you play as a Turmac as it rolls over hill and dale eating berries. The only things to watch out for are tree stumps and grass ridges; if you hit either of these, it's game over!

I'm hungry
How to Play
You can play Turmac Roll in three levels: Easy, Medium or Hard. On Easy, your score will be 1x the value of each berry. On Medium, you get 2x the value. On Hard, you get 3x the value. Brand new players may find Easy or Medium useful for learning the controls, but should move on to Hard for better scoring.
The object of the game is to grab as many berries as possible to earn points. You will also earn points for just rolling along: in Easy you get 1 point every few yards, in Medium 2 points, and in Hard 3 points.
Desktop Controls
This game is played using the arrow keys. Press any arrow key to start rolling. Press Right to speed up the Turmac and Left to slow it down. (You do not need to hold down the Right arrow key to maintain your speed.) Press Up to jump.
Mobile Controls
This game is played using the arrow buttons on either side of the game screen, which can be activated by tapping them. The arrow pointing forward and backward on the left side of the screen will speed up and slow down the Turmac, respectively. The arrow pointing up on the right side of the screen will cause the Turmac to jump.

On mobile, the arrows highlighted in boxes in the image above control the Turmac.
Obstacles
The biggest enemies in this game are the tree stumps. Whether it be a big one (like in the screenshot above) or a little one, as soon as you run into one of them it's game over. Likewise with the grass ridges. The nice, rounded hills cannot hurt you, but every now and then you'll see a solid, vertical "wall" of grass that you have to leap over. Don't worry about the patches of mud, they are purely cosmetic and have no impact on the Turmac.
Berries
Different berries will give you a different amount of points, based on the berry and what level you are playing on. The general rule of thumb is that the more points the berry is worth, the rarer it is that you will see one during your game. Here are the berries and their point values:
|
Easy |
Medium |
Hard |
 Loveberry |
1 |
2 |
3 |
 Red Chiaberry |
2 |
4 |
6 |
 Conkerberry |
4 |
8 |
12 |
 Voidberry |
8 |
16 |
24 |
 Fishberry |
15 |
30 |
45 |
 Jumbleberry |
25 |
50 |
75 |
 Super Juicy Berry |
50 |
100 |
150 |
 Unguberry |
75 |
150 |
225 |
 Aquaberry |
100 |
200 |
300 |
 Sniddberry |
200 |
400 |
600 |
Note that these berries and values are different than those listed on the instructions page, with every berry off by one position; this is presumably a glitch, and the values listed on the instructions are meant to be the actual ones, as they match the Flash version.
Strategy
First of all, turn off the sound. The little springy noises are quite distracting the the "thunk" of hitting an obstacle is demoralizing. (Unfortunately, the jump sound will remain on desktop regardless of setting.)
It can be tempting to just keep pressing the Right arrow and jump every now and then when you need to, but this will only get you so far in the game. The key to getting a high score is knowing when to slow down a little to grab those rare berries in between hills that you would roll over if you were going at full speed. It's all about establishing a balance, pressing on the Right arrow for the majority of the time, but pressing the Left arrow to slow down on occasion. But at the same time you need to be able to maintain enough momentum to leap over tree stumps and ravines.
Grass ridges and tree stumps are fairly easy to avoid when they come on their own, but things get more difficult when they appear in groups. Every now and then in Hard mode you will get a small tree stump, then a large one, then another small one. In these cases the best tactic I've found is to try to time your jump so that you land on the top of the large stump, like so:
There will usually be a berry you can push off the large stump to grab, so that is an extra bonus. The reason it's better to try and time it like this is that if you leave it a bit too late to jump, you'll clear the large stump but will still land with plenty of time to jump the final stump. Whereas if you aim for the gap in between them and miss you'll go head-first into a stump. This pattern will appear much more frequently around the 3,000 point mark and beyond, though if you can get to that point I'm sure you can deal with whatever the game throws at you.
Changes From Flash Version
There are number of substantial changes from the Flash version. It is unknown which of these are bugs, oversights, or intentional changes.
- The berries have shifted in value by one position. For example, the Loveberry is now the lowest value worth 1/2/3 points, and the 200/400/600 point berry is now the Sniddberry. This is presumably an error by TNT, as the instructions page still matches the Flash version.
- The hit box on berries is reduced. It's not clear by exactly how much, but it does seem you need to be much more precise than with the Flash version.
- Turning sound off does not affect the bouncing noise on desktop. It works properly for all sounds on mobile, and for all other sounds on desktop.
- The game is not included on your personal list of games played. No matter what score you submit, it will not appear on your personal high scores.
- There is no 1,000 Neopoint limit. None of the HTML5 games have the 1,000 NP cap per score submission that all Flash games have; you can earn over 1,000 NPs per score submission if your score is high enough.
- There is no high score table or trophies. Trophies are only awarded for scores submitted with the Flash version.