Tucked away on the dark side of Kreludor, you can find the Krelufun Industries toy factory. A subsidiary of Virtupets, Inc, Krelufun is known for the production of quality toys for all ages... but their business practices are anything but family-friendly. Rumor has it that the material they use in the manufacture of their products, Kreludite, may be a sentient species similar to Kreludor's other natural minerals...
Faces? What faces?
How to Play
Freaky Factory is played with the mouse, which is used to detach the blobs of Kreludite from the line they're moving along at the top of the screen. The blobs come in three colours, and each blob is equally likely to be any of these three colours. Your goal in each level is to drop blobs of Kreludite into the appropriately coloured vats, which will automatically be used to produce toys once the vats are full enough.
Each vat has room for 10 units of Kreludite; there are four standard sizes of blob plus one supersize, and the larger the blob the more they will fill up the vat.
The standard size blobs have round eyes and no mouth. The supersize/huge blob has a unique face - he will appear with closed eyes and a drooling mouth.
Size
% chance
units of Kreludite
Small
40%
1
Medium
30%
2
Large
20%
3
Extra Large
10%
5
Huge
0.025%
20
Me hoy minoy!
A display in the lower right corner shows what colours the current batch of toys need, as well as how full the vats of those colours need to be and how many toys the batch will make. Once the toy quota shown in the lower left corner is met, you will proceed to the next level.
Blobs of Kreludite will fall with a trajectory determined by the speed they're moving; slower blobs will go straight down, while faster-moving ones will continue in the direction they were moving as they drop. If you drop Kreludite in the wrong vat, it will be emptied by the amount the blob would've filled, and a meter on the right indicating how much Kreludite you've wasted will go up. This meter is also increased by dropping Kreludite on the floor and by overfilling vats, so keep the size of the blob in mind before detaching it. Dropped Kreludite will also occasionally land on toys as they're being produced, changing their colour, or on the head of the Grundo thief, neither of which adds to your waste meter.
If the meter fills completely or you take longer than two minutes to meet the quota (as indicated by an orange clock at the top of the screen), it will be game over. There are 10 levels in total, each with increasingly difficult requirements for completion.
If not dealt with, either by dropped Kreludite or clicking directly on him, the thief will steal any toys he can reach. This will not only require you to make extra toys to meet your quota and cost you time, but will also reset the bonus you receive for delivering toys consecutively.
In addition to the standard red, yellow, and blue Kreludite used to produce toys, 8% of the blobs you will encounter are mutant varieties, which serve as the game's power-ups. Most of these will immediately activate upon being detached from their lines. The exceptions to this are the Evil Blob, and the halo-bearing Angel Blob, which only take effect upon being dropped into a vat. The Angel Blob has an additional effect if dropped onto a toy; see the Scoring section below for more information. Both will contribute towards your waste meter if they are dropped on the ground.
Evil Blob: Always counts as an incorrect colour
Angel Blob: Perfectly fills the vat it's dropped into
Soap Blob: Decreases waste meter by 20%
Glowing Blob: Increases value of toys on conveyor belt
Ice Blob: Temporarily lowers conveyor belt speed
Speed Blob: Temporarily raises conveyor belt speed
Clock Blob: Adds 5 seconds to the level timer
Atom Blob: Completely fills all three vats
The likelihood of each bonus changes over the levels. Note that these probabilities refer to the chance of getting that bonus relative to other bonuses, not overall.
Bonus
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Evil Blob
14.3%
19.7%
18.2%
16.9%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Angel Blob
21.4%
19.7%
18.2%
16.9%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Soap Blob
21.4%
19.7%
18.2%
16.9%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Glowing Blob
21.4%
19.7%
18.2%
16.9%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Ice Blob
21.4%
19.7%
18.2%
16.9%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Speed Blob
-
1.6%
9.1%
15.5%
15.8%
14.8%
14.0%
13.2%
12.5%
11.9%
Clock Blob
-
-
-
-
5.3%
11.1%
14.0%
13.2%
12.5%
11.9%
Atom Blob
-
-
-
-
-
-
2.3%
7.7%
12.5%
16.8%
Scoring
In Freaky Factory, points are earned by successfully delivering toys to the chute at the end of the conveyor belt. Each species of Neopet has its own point value, with primary colours (red/yellow/blue) being worth a base amount, secondary colours (purple/orange/green) being worth double, and rainbow being worth triple.
Species
Primary
Secondary
Rainbow
Jubjub
1
2
3
Poogle
2
4
6
Scorchio
3
6
9
Kau
4
8
12
Chomby
5
10
15
When a toy enters the chute, a meter will be shown on the Bonus panel above it. If another toy enters before the meter empties (which takes about one second), the bonus will increase and the meter will be refilled. Each consecutive toy adds the number it is in the queue to the bonus (i.e. the first toy adds 1, the fifth adds 5), which is added to your score when the meter runs out or the current level ends. Because of this, it's best to keep all three vats of Kreludite as full as possible in order to create a continuous stream of toys and increase your bonus. While you won't lose any points when the Grundo thief steals a toy, the empty spot on the conveyor belt will usually reset your bonus.
Bonuses
There are also several bonuses that appear on the results screen at the end of each level. These are mostly used to award points for things that you would have been credited with had the level not ended.
Time Remaining: Any time remaining on the clock will be converted to points
Toys on Conveyor: You will receive the full point values for any toys on the conveyor belt when the level ends
Toys in Queue: Unproduced toys that you had the Kreludite for award 1 point each
Remaining Consecutive: Any unawarded bonus points will be added to your score
Halo: You will receive 1 point for each toy that has had a Angel Blob dropped on top of it (there is no negative bonus for Evil Blobs hitting toys)
Quick Tips
Play as quickly as possible to maximize your time bonus
Make use of the Soap Blob, Angel Blob, and Glowing Blob whenever possible
Fill the other vats before the one you need, to produce more toys in a row for a higher bonus
Red blobs coming from the left and blue blobs coming from the right will always be Evil Blobs
If you see the rare Atomic Blob, ignore all other blobs to make use of it
Easter Eggs
Every time you drop a blob into a vat, there is a small chance (1 in 200, to be exact) that a hidden character will peek out at you! There are four characters, each equally likely to appear: Adam, Donna, Piratezug, and a Kadoatie.
The Void Within plot is taking a break! All point gathering activities are on hold for now. Stay tuned to JN, we'll announce when a more firm return date is provided.
Did you know Neopets currently has two mobile apps available? Did you know they both offer item and Neopoint prizes on Neopets.com? Get all the details on our guides: