Faeries Hope has been replaced by Faerie Fragments! Faerie's Hope went down on January 27, 2024, and came back on October 16, 2024, as Faerie Fragments. You can find our Faerie Fragments guide here:
Faerie Fragments Guide ».
Side Stories Tasks
In addition to the main storyline, there are also side quests that take you through several different vignettes called "dreams." These stories are advanced by exchanging Wocky Jam, which is earned by winning side quest levels. As with the main storyline, you can progress through the story at your own pace or not at all, as you choose. Note that the blue Wocky Jam is distinct from the purple Wocky Jelly and can only be earned through Dreamland levels.
There are dreams that need saving, hearts that need mending, and songs that need playing. If you are reading this, you must be up for the task. Prepare to enter the dream world and save what you can.
Light spoilers ahead! If you want to play it safe, avoid reading the "Description" column.
A Song for Two
On your first trip to the Dreamland, you will encounter a mysterious old Lupe in a forest and hear mysterious music playing far ahead. Once there, you can switch between the New Faerieland island and the dream land at any time. Remember, you can only advance side quest stories using the blue Wocky Jam you earn from Dreamland levels, and you can only advance the main story using purple Wocky Jelly from the main levels.
Welcome! Our dream is to play together again, and maybe you can help us. With a little bit of hard work, our instruments will be able to play once more, and through their sounds, we can find our way back to each other and finish our song!
Dream 1
title
(introduction)
Clear Away Thorns
Cost: 1
The player faerie clears away the thorns blocking the path toward the music, without doing anything. It's definitely a dream, but whose dream is it? The musician's?
Investigate Music
Cost: 1
The player faerie finds The Cellist playing in a forest clearing. The Cellist reveals she is looking for a young violinist who was supposed to meet her here. When she realizes the faerie cleared the thorns, she asks for a bit more magic-a new cello.
Change the Cello
Cost: 2
The player faerie conjures up a new cello with some dream magic. The Cellist reveals that her dream is to become a famous cello player, and that she loves having someone-the violinist-to share a similar dream with.
Change the Dress
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Cost: 1
Reward: 100 100 1 1
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Cost: 1
Reward: 100 100 1 1
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Cost: free!
Reward: 20 min 10 min 500 500 1 1
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Neopia Studio
The "Neopia Studio" dream sequence is broken up into several scenes and includes the full main quest storyline of the first beta version of the app.
This place looks like it could be interesting. I may as well embrace whatever is going on and just have fun! Wherever I am, it sure does look like it could use my help. Time to get into my role, and make some movie dreams come true!
I received a letter from an old friend, asking for my help restoring our beloved Neopia Studio to its former glory. He was a young man when the film industry was just emerging. With the passing of time, Neopia lost its enthusiasm for movies and the studio lost its luster. But even now, he refuses to give up on the studio and has left its future success in my hands. It won't be easy, but I believe I can bring this studio back to life by creating some brand new movies with the help of my friends.
Scene 1
The Letter
Cost: free!
The player is shown a letter from Jeff asking them to refurbish the old movie studio.
New Beginning
A Visitor
Cost: 1
Shimmy informs the player faerie that a young girl came by the studio looking for an old film reel.
Reboot It
Sweep the Floor
Cost: 1
The trio cleans the floor of the studio.
Clean the Wall
Cost: 1
The trio cleans the walls of the studio.
Paint the Wall
Cost: 1
Reward: 100 100 1 1
The trio chooses a wallpaper colour for the studio:
Fix Poster
Cost: 1
The player faerie picks up an old movie poster from the floor and puts it on the wall.
Fall into Dreamland
Cost: 1
Shimmy and the player faerie fall into a portal on the poster, warping into the Dreamworld!
Back to Reality
Cost: 1
The trio speculate what caused the portal and the possible significance of the Dreamworld.
End of Scene
Cost: free!
Reward: 20 min 10 min 500 500 1 1
The trio speculate what caused the portal and the possible significance of the Dreamworld.
Scene 2
Replace Windows
Cost: 1
The trio chooses a window to better light the studio:
Place a Backdrop
Cost: 1
The trio chooses a backdrop for the studio:
Add Curtains
Cost: 2
The trio chooses a backdrop for the studio:
Place Sofa (1/2)
Cost: 2
Reward: 50 50 1
The trio chooses sofa for the studio:
Place Sofa (2/2)
Cost: 2
The trio chooses another sofa for the studio while Kelly reminisces about her grandparents:
Assemble Bookshelf
Cost: 2
The trio chooses a bookshelf for the studio:
Favourite Books
Cost: 1
Reward: 50 50 1
Kelly discusses her grandfather's favourite types of books.
Place a Table
Cost: 1
The trio chooses a table for the studio crew:
Add a Door
Cost: 1
The trio adds a door to the studio.
Something Missing
Cost: 3
The trio discusses the need for filming equipment in the studio.
End of Scene
Cost: free!
Reward: 200 100 1
The trio speculate what caused the portal and the possible significance of the Dreamworld.
Scene 3
Place Tracks
Cost: 1
The trio lays down dolly tracks for the camera.
Place Camera Jib
Cost: 1
Shimmy installs a camera jib.
Place Camera
Cost: 2
Reward: 50 50 1
Shimmy sets up the camera.
Place Grandfather Clock
Cost: 2
A grandfather clock arrives and the trio place it in the corner of the studio.
Place a Mirror
Cost: 2
The trio places an "artistic" mirror in the studio.
Planting
Cost: 2
Reward: 50 50 1
The trio places a pair of planters at the top of the studio steps.
Add a Coffee Table
Cost: 1
The trio places a coffee table in the studio.
Add Lamps
Cost: 1
The trio adds lamps and end tables next to each sofa.
Thirsty
Cost: 3
The trio move some beverages from the main table to the coffee table.
End of Scene
Cost: free!
Reward: 200 100 1
Nothing happens. The scene just ends.
Scene 4
Add a Carpet
Cost: 1
The trio place a carpet rug under the furniture and a mat at the top of the steps.
Accident
Cost: 1
Shimmy accidentally knocks over one of the planters, and the trio clean it up. No one gets hurt.
A New Flowerpot
Cost: 2
Shimmy gets a new pot of flowers. The new flowers are the player faerie's favourite kind, which Shimmy remembered from working together years earlier.
Add Wall Decoration
Cost: 2
Reward: 50 50 1
The trio hangs a small cabinet on the wall behind the mirror.
Place Wall Lamp
Cost: 2
The trio places a pair of wall lamps on either side of the studio door:
Almost there
Cost: 1
The trio resolves to recruit some actors, but then realizes they couldn't possibly do so while part of the wall is still bare. Shimmy suggests adding more wallpaper, but Kelly convinces the group to add a window instead.
Looking for Actor
Cost: 3
Reward: 50 50 1
The trio decides to recruit some actors. Oscar immediately appears to respond to their search.
Self Introduction
Lead Actress
Cost: 3
The group decide that Oscar and Kelly should do a chemistry test to see how well they work together.
Chemistry Test
Cost: 1
Kelly and Oscar read through some lines of a scene in which they play love interests who have noticed each other at a movie theater.
End of Scene
Cost: free!
Reward: 200 100 1
Nothing happens. The scene just ends.
Scene 5
Discuss scripts
Cost: 1
The group moves on to a table read.
Ready to Start
Cost: 2
Reward: 50 50 1
The group agrees to start filming and gushes over the quality of the script.
Watching the Film
Take Photo
Cost: 2
The group takes a photo to commemorate the completion of their movie.
Memories
Cost: 3
Reward: 200 100 1
You receive a letter congratulating you, presumably from Jeff although it is not signed.
Lonely Dance
The "Lonely Dance" storyline was the only Dreamland quest available during the first beta release of the app. It appears slightly updated in the current release here.
I've been called back to another strange place. I guess it's time to get into another role! Something seems peculiar about this one, but if I can help, I will. A dream of dancing is a beautiful goal, but I feel like there's more to the story here.
Dream 1
Check mailbox
Cost: free!
The player faerie checks the mailbox to find a letter calling them to the dream inside a dream.
Where is this?
Cost: 2
The player faerie arrives in Dreamland and explores. She meets the Dream Messenger, a mysterious Kougra who makes dreams come true by powering the Dream Core with spiritual power.
Dreamland Fragments
Cost: 2
The player faerie examines a pool in the Dreamland.
Rainbow Book
Cost: 3
The player faerie is escorted by an enormous whale to the Rainbow Book on the other side of the Dreamland.
Dream Core
Cost: 2
The player faerie pours some spiritual power in the Dream Core and notices some dimmer dreams, which represent dreams about to fade. She quizzes the Dream Messenger about them, and resolves to help one of them.
A Lonely Dance
Cost: 3
Reward: 100 100 1 1
The player faerie enters the dream of Jelena, arriving at Dancing Island. Two bystanders explain who she is.
Jelena's dream
Cost: 2
The player faerie meets a bread vendor on the island and asks him for Jelena's backstory. He starts by explaining that her love, Ion, had planned a surprise party for her birthday.
Jelena&Ion
Cost: 2
The player faerie asks for more info on Ion, but the bread vendor refers her to the Town Chief, Tom.
Once Upon a Time on the Beach
Cost: 2
The player faerie meets Tom on top of the island. He explains that Ion went to the Mysterious Sea in order to find treasure to afford an expensive pair of one-of-a-kind shoes for Jelena. While at sea, he had an accident.
Dancing Shoes
Cost: 2
Tom refers the player faerie to Hanke, Ion's sailing partner. The player faerie meets Hanke down at the docks, but he gets cagey when asked about Ion.
Mistake from the Past
Cost: 2
The player faerie asks Hanke if he and Ion found any treasure. Hanke replies coldly that they were shipwrecked and Ion died, then dismisses the player faerie, who is now suspicious of Hanke.
Truth Potion
Cost: 3
Reward: 100 100 1 1
The player faerie informs Tom of Hanke's shiftiness. Tom provides a truth serum made from Hanke's favourite fruit juice to get him to tell the truth.
The Truth
Cost: 2
The player faerie gets Hanke to drink the truth serum by lying about how bad she felt confronting him, offering it as an apology. Hanke drinks it, then starts to ramble incoherently about rainbows and lost shoes.
Questioning Hanke
Cost: 2
The player faerie returns to Hanke with Tom in tow. Tom threatens to kick Hanke out of town if he does not tell the truth about Ion. Hanke explains that they eventually found a "rainbow island" where they met a Dream Messenger. The Dream Messenger offered Ion a deal: the shoes Jelena wanted in exchange for 100 years of service.
Meeting Ion again
Cost: 3
The player faerie takes Hanke back to the Dreamland, where he recognizes the Dream Messenger introduced earlier as Ion. Hanke admits to losing the dancing shoes after Ion made the deal. Ion forgives him, accepting his own responsibility.
Just for You
Cost: 2
Ion explains that Jelena was invited to a dance competition, but sad about her old shoes. He wanted to make her happy by getting her the shoes, but it backfired by his disappearing. Ion asks Hanke and the player faerie to find them again and bring them to Jelena.
Stupid Boys
Cost: 2
Hanke and the player faerie return to Dancing Island, where they explain the situation to Tom and ask for his help finding the shoes.
Mission Dancing Shoes
Cost: 3
The player faerie goes to another part of the island. After checking the well, the player faerie finds the shoes inside some sort of carnival game.
Memories
Cost: 3
The player faerie and Hanke bring the dancing shoes to Jelena. They do not cure her happiness; she remains "heartbroken" because what she would rather have is Ion back by her side. Ion then seemingly returns to Dancing Island from the Dreamland.
A Dream Come True
Cost: 3
Reward: 10 min 500 500 1 1
The player faerie returns to the Dreamland, where Ion as Dream Messenger expresses appreciation for the help in fulfilling Jelena's dream. Ion expresses some dismay that he will never see Jelena again and hopes that she will move on to be happy again. (It is unclear what implications this has for the events of the previous task, in which Ion seemingly returns to Jelena.) The story concludes with, "And they all lived happily ever after."
This page was last updated on March 15, 2025.